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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

c_wonder: For Teachers

summer instructors
Our c_wonder: For Teachers programming is aimed to inspire educators by teaching them new concepts, and hopes to educate them on how to fully integrate STEM learning into their classrooms. Engineering Outreach understands the power of the educator in transforming STEM education to address issues of equity and access. Through these resources, our goal is for educators to develop a level of comfort, understanding, and excitement for STEM!
Please note: Our after-school workshop programming for the 2022/2023 school year is currently being held virtually.

Program Information

The workshops will be held virtually after school from 4:00 PM - 5:00 PM. Each workshop will introduce educators to unique concepts and skills that they can easily integrate into their classrooms. While there are recommended grade levels for each session, educators can benefit from all sessions we have to offer. Check out the description for each workshop below.


We understand how busy educators are. To thank you for your hard work, for every free workshop you participate in you will be entered into our draw to win a free c_wonder: Mobile Design Lab workshop for your class! We will be announcing the winners on our social media and contacting the winners through email after the sessions.

 

If you have any questions about the programs, please email Alex Piliounis, Engineering Outreach Specialist, alex.piliounis@ontariotechu.ca

March Workshops

  • TinkerCAD - the Building Blocks of Design
    TinkerCAD - the Building Blocks of Design

    TinkerCAD offers multiple ways to engage with 3D design - including CodeBlocks, which weaves coding into the design process. We’ll be investigating how to use CodeBlocks, how it connects to the Ontario Curriculum, and how it can help us better understand the more traditional 3D design environment. We will also have an extra focus on utilizing the TinkerCAD classroom!

     

    Register today!

     

    Cost Per Participant: FREE
    Location: Virtual
    Program Grade Level Date Time (EST)

    TinkerCAD - the Building Blocks of Design

    Elementary (3-8)

    Monday, March 20th, 2023

    4:00 PM - 5:00 PM

    Secondary

    Wednesday, March 22nd, 2023

  • TinkerCAD - Setting Up Our Classroom
    TinkerCAD - Setting Up Our Classroom

    TinkerCAD is a very useful tool, but ensuring a class of students all use it properly is a challenge. In this workshop, we will focus specifically on how we can use TinkerCAD’s built-in classroom management tools to better support students as they use the tool. We will explore setting our classroom up, creating an activity which can be accessed by students, and investigating how we can keep students engages and on task using the platform.

     

    Register today!

     

    Cost Per Participant: FREE
    Location: Virtual
    Program Grade Level Date Time (EST)

    TinkerCAD - Setting Up Our Classroom

    Elementary (3-8)

    Monday, March 27th, 2023

    4:00 PM - 5:00 PM

    Secondary

    Wednesday, March 29th, 2023

Past Workshops

  • View past workshops

    Animation in Scratch

    Scratch is one of the first coding platforms we are introduced to in the school system. We often look at how it can be used to do more typical computational tasks such as solving problems, but we can also use this platform in a more visual sense - Animating. We’ll look at how to approach animation in scratch, the tools and techniques you have access to, and how to connect it all back to the curriculum expectations of your choice - with an added flair incorporating the Engineering Design Process.

    Micro:Bit - Probability Activity

    Probability makes itself relevant in our lives through a wide range of ways. From risk management to the growing prevalence of gambling advertisements, having an understanding of probability is critical to students of all ages. In this workshop, we will look at a rich, engaging activity within Micro:Bit’s free online platform to investigate probability with an emphasis on critical thinking. In keeping with our monthly theme, we will also explore how we can use Micro:Bit’s built-in LED screen to animate and create a user interface for engaging with the activity.

    Coding Without Computers

    Too often do we restrict ourselves when we consider how we approach programming in the classroom. It is easy to only imagine it can be done on a computer, but there is so much more that can be done when we break those limits and go beyond the computer. In this workshop, you will learn how to make your own coding platform - with limitless potential, and at zero cost. We will also explore how to use this platform, and how to connect it back to the evolving Ontario curriculum - with an emphasis on cross-curricular connections.

    Introduction to the Engineering Design Process

    The Engineering Design Process is here! With the new school year comes a new change to the curriculum, notably the inclusion of the Engineering Design Process into the science curriculum. In this workshop we will explore the actual steps of this process, and discuss its value in solving problems. We will practice using this process to solve some problems to familiarize ourselves with it, and discuss how it can connect with our own pre-existing classroom strategies for maximum effectiveness and efficiency.

    Tinkercad - Basics of 3D Design

    Tinkercad is an introductory platform for 3D design, developed by a company that produces industry-used tools for the same purpose. In this workshop, we’ll explore how to get started with Tinkercad as a tool, and discuss how it can be used within the classroom - including with the new engineering design process expectations in the Ontario Curriculum. We will also discuss 3D printing and how to bring these designs out of the software and into the real world.

    Tinkercad - Intro to Code Blocks

    Tinkercad has awesome applications which are similar to how software like this is used in industry, but there is always more to offer. Tinkercad has a functionality that allows the use of block-based coding to construct designs. We will explore the use of this form of Tinkercad, and discuss how it can be connected back to the classroom - including the still-new coding expectations, and the recently introduced engineering design process expectations. 

    Tinkercad - Intro to Circuit Building

    Electric Circuit design is an incredibly useful skill to develop - more and more devices can be made to use electricity and solve problems in the world. One major issue that comes with introducing this in the classroom is the cost of components - and safety concerns. Tinkercad helps to alleviate this with a built-in circuit simulator - which can be used to model and test circuits in a controlled environment. In this workshop we will go over the fundamentals of use for this software, and discuss the possibilities of connection back to the curriculum - including engineering design process expectations

    Wearable Devices with Micro:Bit

    Technology is always advancing - gone are the days when we didn’t have any tech on our person, now we find ourselves wearing some of this tech! These wearable devices serve a range of purposes - all centered around making our lives easier. In this workshop, we’ll look at Micro:Bit as a platform to create wearable devices and go through some activities designed to highlight how common pieces of wearable tech are created.

    Game Design in Scratch

    Scratch is one of the most widely used coding platforms in the educational world - simple enough to engage a wide range of students, but with enough depth to accomplish more advanced tasks. In this workshop, we’ll investigate the tools Scratch has available to support creating an interactive game - as well as investigate an activity ready to be used in the classroom!

    Coding in Minecraft Education Edition

    Minecraft is one of the most popular games in the world - played by millions around the world, likely including some of your students. Minecraft isn’t just fun and games though - it has a fully fleshed-out educational platform we can use to support our lessons and activities! In this workshop, we’ll dive into the fundamentals of using Minecraft: Education Edition, and investigate how we can develop coding skills and build interactive in-game tools through the platform’s built-in coding language!

    Makey Makey - Accessible Controls

    We engage with technology in a range of ways, but these approaches have advantages and disadvantages. One key disadvantage is that controls can be difficult to use, and limit how different people can work with the tech. Makey Makey is a tool we can use to create brand-new methods of controlling and engaging with technology - allowing students to engineer methods that work best for them.

    Ozobots - Line Following and More! 

    Ozobots are tiny robots that can fit in the palm of your hand - but the potential for learning is so much greater than it initially appears. In this workshop, we’ll talk about what an Ozobot is, what it can be used for, and how we can connect it to coding expectations. We will also explore how we can engage with these bots in Augmented Reality!

    Ozobots - Line Following and More! 

    Botley is another type of robot designed to introduce coding to kids in younger grades - including line-following capabilities as well as uploaded programs. In this workshop, we will explore the various functionalities of Botley - including the various resources and manipulatives contained within a standard kit, and some ready-to-use activities you can bring into the classroom.

    Micro:Bit - Scientific Measurement and Coding

    Micro:Bit is one of the most accessible types of microcontrollers - it has a lot of uses in hobbies, but it can also be used in a more scientific context of experimentation, data recording and analysis. We will explore the circuitry requirements, investigate some cheap and accessible sensors that work well with the platform, and connect these directly to engaging lessons with strong curriculum connections. 

    Dash and Dot - Flexible and Fun Coding

    Dash is a fun, mobile robot that introduces coding and robotics principles in an accessible manner. In this workshop, we will explore the variety of ways to approach controlling the Dash robot and using it with the Dot extension. We will also look at a few engaging activities, and how to link these back to the curriculum as well as the real world.

    Matatalab - Unplugged Coding for Primary

    Matatalab is a fun coding tool which allows students to engage with the principles and expectations programming using more physical manipulatives as opposed to traditional computer coding. In this workshop we’ll explore how to use Matatalab, and connect how it is operated to the Ontario coding expectations and other tools the students will likely move on to as they develop their skills.

    Lego Machines and Robotics

    Lego is one of the most flexible building platforms - and it includes a lot of pieces that can be used for building assorted machines and robotics. In this workshop, we’ll talk about the different components that exist within common lego kits in education, and how we can use these to build engaging activities with the Engineering Design Process in mind. 

    TinkerCAD - Accessible Virtual Design

    TinkerCAD is an extremely accessible platform for 3D design - using a free browser-based environment. TinkerCAD can often be used for 3D design, but we’ll explore some activities that don’t necessarily need this! We will also have an extra focus on utilizing the TinkerCAD classroom!

     

    Interested in the resources from these workshops? Click here to access these resources and more!

     

We are pleased to offer c_wonder: For Teachers programming at no cost to educators with the generous support of Actua and the Government of Canada’s CanCode program.

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